![]() Just nothing good about what that game was initially. There wasn’t even a point to making alts. When you DID find that unique, it felt really good and actually made you stronger, and you werent at the mercy of “if it was a good roll or not”.ĭiablo 3 strayed away from the core itemization/characterization and turned it into a mobile game experience, arcade, whatever you want to call it. In Diablo 2 it’s actually fun to find end game gear/runes whatever, that you actually want to randomly hop on and play. In Diablo 2 the +skill system was great because you could actually make builds work, even without the optimal gear.Īnd as far as endgame, guess what? Diablo 3 is just a constant sliding scale. In diablo 2, you dont HAVE to have certain items, you can just build your character by investing into the correct skill tree options.ĭiablo 3 - Wanted to go Gargantuan build? Well, unless you had the gargantuan ring good luck making that work. If you wanted to go a certain build, you HAD to have the legendary to suport it, or else you’d be horribly underpowered. What set was buffed this patch? That’s the new meta. It was just a flavor-of-the-month kind of experience. ![]() Diablo 3 itemization was what made the game horrible.
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